When Xiaomi first introduced the original Mi MIX in 2016, it wasn’t like any other smartphone we had seen. All display, all screen. It was supposed to represent the future and, quite literally, pushed the boundaries of phones as we knew them. Not long after, others followed suit, each with a different approach to an edge-to-edge smartphone: big notch, small notch, curved edges, and pop-up cameras.
In its first three attempts, Xiaomi’s approach to the borderless concept involved moving the selfie camera to the lower-right corner of the screen. This meant that the phone’s upper half looked like the future, while its bottom half, not so much. The front camera was both awkward and impractical; it meant not being able to use Instagram Stories or video calls normally.
Four iterations later, Xiaomi fully embraces full borderless and takes bold new steps into the future with the new Mi MIX 3 by hiding the front camera completely. This setup gives the phone a 93.4 percent screen-to-body ratio and brings users closer to Xiaomi’s original vision for the phone — computing on an embellished piece of glass.
Durable design
No matter which way you look at it, there’s no denying that a notch-less, all-display phone is gorgeous. While this solution solves one issue, does it create another? By tucking away the front camera system, you’ll need to slide the display down to use it. It’s similar to what we saw from OPPO earlier this year with the Find X sans the motorized mechanism.
While OPPO’s offering presented durability problems not just with its overall build quality, but also by relying on a single motorized mechanism to support all of its sensors, Xiaomi says its approach is more durable. The Mi MIX 3 employs magnets for that bit of resistance, and snap. It’s pretty satisfying actually and Xiaomi CEO Lei Jun says it can double as a fidget toy replacement — and fidget with it, we did.
Xiaomi says the phone is rated for 300,000 snap cycles. That means if you plan on using the phone for three years, that leaves you with around 274 cycles a day. As of now we can’t really say if this claim is accurate, but the Mi MIX 3’s design does feel solid and durable — no wiggle room for bigger particles to get stuck in between the display and camera.
Not available during our time with the phone were sound effects and app toolbars that bring an expanded feature to the slider mechanism. Xiaomi says these will roll out another time through a software update.
For that peace of mind, Xiaomi bundles a black hard plastic case in the box that works seamlessly with the phone. There’s a cutout at the bottom that allows the display to slide down without obstruction.
Cameras that can compete
Apart from looking good, Xiaomi says they chose the sliding form factor with photography in mind. So it makes sense that the phone comes with pretty good cameras.
In all, there are four: two on each side — a first on a Xiaomi flagship. Its dual 12-megapixel rear cameras are arranged vertically on the phone’s back and not built into the slider. To our delight, Xiaomi kept the 2x telephoto lens as a secondary camera that many brands opt to omit in favor of a rather inadequate depth sensor.
These cameras are highly rated on DxOMark, a subjective but still pretty good measure of smartphone camera performance. The phone is now the third-highest-ranked smartphone camera — tied with the US$ 1,000-Samsung Galaxy Note 9, and one step above the regular Huawei P20.
Compared to last year’s model, photo quality has improved, albeit the difference is only noticeable in the most challenging scenarios like when shooting against the light.
We thought we’d also throw in some comparisons versus the Pixel 3 XL, iPhone XS Max, and Huawei Mate 20 Pro to show how it fares against some of the best smartphone cameras available in the market.
There are new features like 960fps super slow-mo video, video bokeh, as well as night mode, which works similarly to handheld low-light exposure shots on the Huawei P20 and Mate 20 series.
Here’s how it looks against similar shots taken with the Mate 20 Pro’s night mode.
There’s still AI scene detection built in, which you can turn off with a tap. This mode usually boosts color and saturation, although we usually prefer to leave it off since there’s no option to do so after taking the shot the way you can on Honor phones and Huawei’s Nova series.
Here are more photos we took around Beijing.
Underneath the display is the front camera system: a whopping 24MP selfie camera and a secondary 2MP lens to assist with portrait blur, plus a flash for low-light selfies.
There are also some fun portrait mode features available on both the front and rear cameras that you can add after the fact like adjusting background blur, light trails, and studio lighting effects. Our favorite is light trails, which was first teased during the Mi MIX 2S’ launch in spring. You can even save them as videos!
It’s not perfect but Light Trails on the #MiMIX3 is so much fun 😆 I’ve been wanting to try this since they teased it during the #MiMIX2S launch in spring! pic.twitter.com/m2UiFnOchs
— Chay Lazaro (@chaylazaro) October 31, 2018
In the Chinese version of the phone, there’s also feature called Magic Mirror which rates your mug on a scale of 1 to 10. There’s clearly something wrong with the software here since since we only got scores below 8. 😂 Rest assured, we didn’t let this affect our self-worth all that much.
It’s also worth mentioning that since the front cameras are no longer placed at the bottom of the phone, they now double as a face unlock system. While unlock times are quick and sliding the phone down make us look really cool, we personally prefer using the back-side fingerprint sensor in this case since it was still the more convenient option between the two.
Beauty and a beast
Just like its predecessors, the Mi MIX 3 is a handsome phone. With the right amount of curves and a ceramic finish, it looks good from any angle. Apart from the usual black, it comes in two extra colors — Sapphire Blue and Jade Green, inspired by, well, jade. Because of its ceramic finish, the phones look somewhat similar when viewed in certain angles.
There’s also a special Palace Museum Edition that comes in a different shade of blue, inspired by Chinese ceramics. This variant boasts of a 10GB+256GB configuration.
Sapphire Blue is our favorite color of the three. Its front camera module has the same blue finish as the back, unlike Jade Green, which has black.
The ceramic finish is still a fingerprint magnet, and can be slippery at times. The phone is also taller, narrower, curvier, and less boxy than the MIX 2S. This makes it easier to wrap your palms around, although it could feel too tall sometimes. Unless you have large hands, sliding the display down might be a bit of a struggle.
On the left side, there’s an extra button dedicated currently to Xiaomi’s personal assistant Xiao Ai (literally translated “little love”). For its global versions, Xiaomi says it’s working on Google Assistant functionality, although it would be nice if they also gave users the option to remap it. A dual-4G nano SIM card slot also slides out of the left side, but there’s still no expandable storage.
There’s an earpiece at the very top of the phone, and when you slide the display down, you’ll find a set of speakers underneath. The sound that comes out of it is very faint compared to the main speaker grille found at the bottom, beside the USB-C port. And nope, there is no headphone jack.
Internally, Xiaomi packed what is expected of a 2018 flagship: Qualcomm’s top-of-the-line Snapdragon 845 chipset, up to 10GB of RAM, and 128GB or 256GB storage configurations. This means the Mi MIX 3 can handle virtually anything you throw at it without lag. Yes, PUBG works perfectly fine at the highest settings.
One of the MIX line’s strong suits has always been great battery life, partly due to a higher-than-average battery capacity. To say we’re disappointed to see a measly 3200mAh battery in the MIX 3 is an understatement. During our time with the phone, we barely got through the day with minimal use on a single charge. We had to plug in the phone even before we got around to playing PUBG on it.
Of course, battery capacity isn’t everything. With MIUI’s consistent updates, we’re hopeful the phone can be optimized further to handle basic tasks without sucking too much power. This being a Chinese version with side-loaded apps might also be a factor. On a more positive note, the Mi MIX 3 supports Quick Charge 4+ and is bundled with a Quick Charge 3.0 adapter. Fast charging is always welcome, and should be a standard in any flagship device launched this year.
Like the MIX 2S, the MIX 3 also supports wireless charging. In even better news, there’s a 10W wireless charger included in the box — a really nice touch. Other brands should take note: add free accessories, don’t take them away.
Stunning display
More than anything, this phone is all about its display, all 6.39 inches of it. After all, an all-screen experience is what Xiaomi’s most premium line of phones has always been about. For the first time in the MIX line, the Mi MIX 3 gets an AMOLED display and we can say that it does this borderless design justice.
Everything pops at you, or is it the other way around? The display draws you in. Colors are vibrant, text is crisp, and viewing angles are great.
Although, just like any phone with a taller aspect ratio, videos aren’t designed to fill the entire screen, which defeats the purpose of immersive entertainment. When you’re watching YouTube, for example, you can pinch to fill the screen, but expect some content to be cropped out unless the video was made for the taller aspect ratio.
Netflix also doesn’t fill the entire screen even when zoomed in. There’s a black bar on the right when watching in landscape mode so the phone ends up looking like it has a huge chin that fans love to hate.
Is the Xiaomi Mi MIX 3 your GadgetMatch?
The MIX line is not for everyone, and the Mi MIX 3, with all its bells and whistles, is no exception.
It’s an interesting piece of tech, still with bits and pieces of the future Xiaomi envisioned this phone to represent. The sliding display is a novel idea but we’re curious to see if it will stick or if other manufacturers can find even better solutions to the all-display, no-notch dilemma.
With the headphone jack and expandable storage indefinitely absent in the MIX line, we would have loved to finally see water resistance for added protection instead. The Mi MIX 3 would have been an easy phone to recommend had it offered a bigger battery to match its larger display. Unfortunately, it’s no longer a phone made for heavy users the way its predecessors were.
Just like its predecessors though, selfies are still not a priority for this phone despite the dual-camera upgrade in front. Unless you genuinely enjoy sliding half the phone down just to reveal the front cameras, taking selfies is still an inconvenience compared to a few quick taps on other phones. If you have small hands and are clumsy, we’d even go as far as saying this is more inconvenient than the previous generations’ awkwardly placed cameras; you will end up dropping this phone at some point sliding the mechanism down trying to take a selfie.
But at a starting price of CNY 3,299 (US$ 475), the Mi MIX 3 is easily a top contender in the best bang-for-your-buck race. It’s not perfect, but it’s closer to perfection than most smartphones in this price point. Aside from impressive cameras, the beautiful notch-less display, and overall performance, we recommend this phone for its novelty and for users who hate Thanos-like chins on smartphones.
Otherwise, the MIX 2S launched in March is a great choice and is still one of the most beautiful and capable smartphones this year. You’ll get the same performance, dual cameras, wireless and fast charging, and a much better battery life. It’s likely to get a discount, too, as soon as the MIX 3 starts rolling out to more markets outside China. Xiaomi says most of the new camera features on the MIX 3 will also come to the Mi MIX 2S.
If you live in Europe, it’s also best to wait as Xiaomi promises that 5G versions of the Mi MIX 3 will launch in the region some time in early 2019.
There’s a very specific thought that came to mind the moment I finished Marvel’s Wolverine.
“Damn, we finally have a pretty darn good Wolverine that’s not Hugh Jackman.”
I have nothing but respect for what Hugh Jackman has done with the character over the past two decades. His portrayal has shaped how a lot of people see Wolverine. But after all that time, it’s refreshing to see another actor take a proper swing at James Logan Howlett.
Liam McIntyre is fantastic here.
This isn’t exactly a live-action adaptation, but it’s about as close as you can get to having an actor perform Logan and Wolverine without putting a camera in front of him. And my god, does he perform.
McIntyre gives Logan a range of emotions that I wanted to see from the character. He isn’t just a dude acting all tough. He’s a man piecing together broken memories, balancing found-family relationships, and trying to be kind and helpful without ever becoming sappy.
For a story-driven action game like this, that’s important. Your lead can’t be insufferable when you’re going to spend more than 20 hours with him.
Thankfully, Logan is someone you can root for while he’s being a total badass.
That’s really what Marvel’s Wolverine is: a blockbuster you get to play.
A formula that works
When I first started playing Marvel’s Wolverine, I wasn’t convinced it was particularly great.
It felt familiar. Formulaic, even.
But then, after a while, I couldn’t put the controller down. That changed my mind pretty quickly.
I’m a binge watcher. If a narrative is engaging, I’m hooked. This is why I gravitate toward story-driven games, especially the kind of games that have become the money-makers for PlayStation.
Marvel’s Wolverine scratches that exact itch.
The story pulled me forward. The characters kept me invested. The combat was fun. And the set pieces are absolutely bat-shit insane.
It’s a perfect blend of all of those things.
The 21-hour campaign didn’t feel like a 21-hour campaign. It felt like I was binging an interactive, movie-quality TV series with hour-long episodes. I kept telling myself I would stop after a chapter, only to find myself wanting to see what happens next.
There were nights when I stayed up longer than I normally would just to make sure I reached a natural break point.
That’s a pretty good sign.
The funny thing is that I could still see the formula while playing it.
There are story beats you can probably figure out ahead of time. If you’ve played Insomniac’s Marvel’s Spider-Man, you might even recognize some of the ways the studio likes to structure its stories. As someone who’s been exposed to plenty of superhero stories, there isn’t much here that I would call life-changing or groundbreaking.
But it doesn’t really need to be. The execution is what makes it work.
Insomniac understands how to make these games feel like movies that you play. It understands compelling storytelling, character work, proper pacing, and dynamic gameplay.
More importantly, it understands when to let you breathe.
Knowing when to slow down
The rhythm of Marvel’s Wolverine is one of its biggest strengths.
You’ll go through a quiet character moment. Then you explore a little. There’s some dialogue. The action picks up. A fight escalates. And suddenly you’re in one of the game’s massive set pieces.
Then it lets you breathe again.
That sounds simple because it is. But getting that rhythm right is harder than it looks.
There were moments when I thought a fight was going to go on forever. Then it would stop right when I started thinking that.
The game knows when you’ve had enough.
That matters because Wolverine’s combat can get pretty intense.
But because the combat sections are spaced out properly, I was almost always looking forward to the next group of enemies I could mow down.
The quiet moments are just as important. I absolutely loved them.
They give you a breather from the violence, but they also help steady you on where the story is going. The action, violence, character work, and jaw-dropping set pieces all serve each other.
It’s a balance Insomniac executed fantastically.
This is Wolverine as a combat fantasy
If there’s one thing I think Insomniac absolutely nailed, it’s the feeling of unleashing Wolverine in combat.
Playing as Spider-Man in Insomniac’s games gives you an especially strong connection to the character because his traversal is so unique. Swinging through New York is such a huge part of what makes you feel like Spider-Man.
Wolverine doesn’t quite have that.
He’s more ground-bound, and that means some of the experience feels closer to playing a traditional hack-and-slash character.
But when the fighting starts, it’s a different story.
I felt like a savage force of nature wailing on enemies.
The game gets the important parts of Logan’s physicality right. His aggression. His durability. His healing factor. His claws.
Even the Rage system makes sense.
I particularly love how Rage feeds into his healing factor. That gameplay loop feels like a fantastic implementation of his mutant abilities. You’re building Rage, using it to stay in the fight, and generally making Wolverine feel like the nearly unstoppable force he’s supposed to be.
I do wish Rage felt a little more feral, though.
Wolverine is still pretty much in control when Rage kicks in. You deal more damage, but I was hoping for something that made it feel like Logan was losing control a little bit.
Maybe that’s asking for too much. I’m no game developer.
But it would have been an interesting way to express what Rage means for Wolverine beyond simply making him stronger.
Getting better feels good
The combat has enough going on to support a campaign that stretches beyond 20 hours.
Techniques become instrumental in making you feel like you’re getting better at combat. Adaptations let you build Logan around how you actually play.
I’m not particularly good at dodging and parrying, so I leaned into a tankier build. I equipped Adaptations that helped me absorb hits and extended the parry window because parrying is an important combat mechanic.
And whenever I successfully pulled off a parry, I felt like a complete badass.
That’s a good feeling to have several hours into a game.
The combat loop itself can naturally become repetitive. You’re fighting enemies, building Rage, using Techniques, and mixing up your combos.
But I never really got tired of it.
The one exception was a wave-based challenge that asks you to fight through a ridiculous number of enemies. Getting to the highest rank takes around 45 waves, and I could already feel my hands hurting around Wave 30.
That’s the kind of challenge you need to prepare for. Take it on, then take a break.
Thankfully, that was the only part of the combat that felt genuinely tiring to me.
And yes, if you’re here for the blood and gore, you will not be disappointed.
I’m not even that big a fan of excessive violence, but it works here.
There’s a famous Wolverine line about being the best at what he does, even if what he does isn’t very nice. The violence in this game supports that idea to a tee.
Marvel’s Wolverine earns its M for Mature rating.
Logan’s story is more personal than it looks
Wolverine being a superhero is the draw.
But underneath all the claws and mutant powers, this is really a story about a man trying to figure himself out.
It’s important to know going in that this is a pre-X-Men story. The game doesn’t immediately throw you into the familiar X-Men setup you might expect.
Instead, Logan is piecing together who he was, who he’s been, who he is, and ultimately who he wants to be.
It just happens to take place in a world where mutants exist.
I was never the biggest Wolverine fan. In fact, I hated how the live-action Fox movies treated him as the X-Man when the X-Men have always been an ensemble to me.
I say this as a Cyclops fan.
God bless Hugh Jackman and everything he has done for Wolverine, but his portrayal inevitably shaped the character’s place in popular culture.
Insomniac’s Logan feels a little different — and maybe the fact that he’s canonically a “short king” here makes him seem more appropriate.
He’s a man trying to do right by the people around him while also trying to figure out how to do right by himself.
He’s broken. His memories are fragmented. He has people around him that he cares about. And underneath the rough exterior is someone who is simply trying his best to make sense of his present reality.
That made him surprisingly easy to root for.
Jean Grey is having a moment
And then there’s Jean Grey.
I did not expect Jean to become one of my favorite parts of Marvel’s Wolverine.
But here we are.
I think a lot of people primarily know Jean through a few familiar ideas. The love triangle between Scott and Logan. The Phoenix. Getting overwhelmed by her powers.
The 1990s animated series had plenty of moments where Jean felt weak, while the live-action movies eventually speed-ran toward the Phoenix side of the character.
Marvel’s Wolverine gives her room to simply be Jean.
She’s headstrong. She can take care of herself and the people around her. She has her own motivations and a steadfast desire to protect her found family of mutants.
She can hold her own in a verbal spat just as easily as she can throw down with her mutant abilities.
She could just as easily have been marketed as the second lead of this game.
She’s fantastic.
Easily one of my favorite versions of Jean Grey.
And I think she’s about to get a lot more fans.
Between Sadie Sink’s Jean in Spider-Man: Brand New Day and this version from Insomniac, Jean Grey is suddenly having a moment.
I just don’t think we’ve gotten enough versions of Jean where she gets to be her own person.
Here, she is.
And she’s also incredibly charming.
A world that doesn’t need to be open
One thing I appreciate about Marvel’s Wolverine is that it doesn’t feel like Insomniac looked at its previous games and decided everything had to become bigger.
This isn’t an open-world game and that’s perfectly fine.
Not everything needs to be openworld.
The structure actually reminds me more of Ratchet & Clank: Rift Apart than Marvel’s Spider-Man. You move through contained environments, but they don’t feel like one long tunnel.
The locations are distinct. There’s room to explore. There are things to find. And the optional activities are tied to gameplay mechanics, which makes them feel more useful than simple checklist items.
Madripoor was especially memorable to me.
Part of that is because it’s a Southeast Asian-adjacent location, and that’s where I’m from. I’d love to see a more fully explorable version of Madripoor someday.
The game’s global structure also reminded me a little of how Captain America: Civil War handled its different locations.
The game also has plenty of little X-Men winks that made me go, “I understood that reference.”
The Mission Replay screen also recreates that famous meme of Logan lying on his bed and staring at a framed photo.
They did the Wolverine meme lol https://t.co/3kSO4i3n0t pic.twitter.com/bvc5q1A8Ye
— Genki✨ (@Genki_JPN) August 28, 2026
These touches never feel like they’re there just for the sake of checking a box. They add personality to the world and make it feel like Insomniac understands the character and the people who have grown up with him.
It makes the adventure feel bigger without forcing the game to become a massive open-world playground.
That’s the right choice for this particular story.
The blockbuster moments
The set pieces are where Marvel’s Wolverine really goes for it.
There are plenty of moments where you might just stop and think, “Woah.”
The action is high-octane. The spectacle is ridiculous. And there are sequences that genuinely made me want to shout at the screen.
The motorcycle sections are probably what I’ll remember most.
I sucked at them but they were fun as hell.
That’s a pretty good description of a lot of the game’s biggest moments. They’re designed to make you feel like you’re inside a giant action movie, and they succeed.
What’s important is that the spectacle never felt disconnected from the rest of the game.
The quieter scenes prepare you for the big moments. The story gives them context. The combat gets you there.
Everything serves everything else.
And after 21 hours, I wasn’t thinking about which individual feature was the most innovative.
I was thinking about the experience as a whole.
A complete package
Another thing Insomniac gets right here is what happens after the credits.
Marvel’s Wolverine feels complete.
You can replay missions and go back for objectives you missed. There’s Photo Mode. There’s New Game Plus available right away. There’s optional content waiting for you.
You have plenty to do even after the credits roll.
That’s especially notable because the lack of New Game Plus and limited post-game content were among the major criticisms of Marvel’s Spider-Man 2. Wolverine addresses those concerns from day one.
Personally, I want to go back through the other missions before jumping into another full playthrough. And when I do replay the game, it won’t necessarily be because I want to discover some completely different combat experience.
I just want to experience the story again.
That’s something I tend to do with Insomniac’s games.
Not groundbreaking. Just really, really good.
If I had to point to the biggest weakness of Marvel’s Wolverine, it’s predictability.
Nothing here feels particularly groundbreaking or new.
The story doesn’t have a lot of twists that genuinely surprised me. There are plenty of story breadcrumbs that make it possible to figure out where certain things are heading.
But by the time I reached the end, I didn’t really care.
The execution was good enough that I was hooked regardless.
And the game leaves plenty of room for what Insomniac could potentially do next.
I can’t say much more without getting into spoiler territory.
Let’s just say I’m a thousand percent excited.
The one character I genuinely wish had gotten more to work with is Lady Deathstrike.
Her hatred for Logan makes sense within the story, but she felt too one-note to me. Her background suggested there could have been more there, and I don’t think the character quite got the material she deserved.
That’s about as far as my major complaints go.
Combat can be repetitive because combat is naturally going to be repetitive. The game isn’t reinventing the genre.
But nothing became egregious enough for me to point at and say, “This is a problem.”
That’s because Marvel’s Wolverine is remarkably consistent.
Wolverine knows what it wants to be
Marvel’s Wolverine isn’t the game that will fundamentally change how we think about superhero games.
It doesn’t need to be.
It’s a pretty darn awesome action game that feels like a movie.
More importantly, it’s a game that understands the character it’s trying to portray.
When you’re watching Logan piece together his memories, trying to understand the people around him, or figuring out what kind of person he wants to be, the game gives you room to care about him.
When the claws come out, it lets you become a savage force of nature.
Then, when you’ve had enough, it gives you a quiet moment to breathe.
That’s the formula. It’s familiar. It’s predictable. And it works. Really, really well.
I started Marvel’s Wolverine thinking it was simply another polished PlayStation blockbuster.
By the time the credits rolled, I had spent 21 hours completely hooked.
I sat for about two hours afterward just taking the whole thing in and sorting through my thoughts.
Whew.
What an experience.
Marvel’s Wolverine reminded me why I keep coming back to story-driven action games in the first place. It doesn’t need to reinvent the formula. It just needs to execute it well enough that you forget you’re playing a game and get completely swept up in the experience.
That’s exactly what it did to me.
Marvel’s Wolverine isn’t groundbreaking. It doesn’t need to be. It’s just damn good at being the kind of game I want to play.
GadgetMatch verdict: Swipe Right.
Marvel’s Wolverine is one of the very best at what it does. And what it does is pretty astonishing. It delivers a polished, cinematic, character-driven experience that makes it very easy to lose 20-plus hours to it.
Lifestyle
Setting your bedsheets ablaze with the Lovense Solace Pro
The closest proxy I could find where I’m guilty as sin
For almost a decade, I’ve reviewed gadgets. I used to tell people some of them are easy to evaluate. Switch them on, test what they can do, decide if they’re worth your money.
A few years ago, I dabbled in the intersection of pleasure and technology. I hadn’t thought about testing another intimate device until the Lovense Solace Pro was offered to me during a trip to London.
Writing about it felt unexpectedly difficult. It’s a piece of technology built explicitly around intimacy, and I had just parted ways with someone I loved deeply.
It feels surreal to write about physical pleasure when your heart is somewhere else entirely. In between panic attacks, I found myself seeing visions, longing for trysts without ever touching his skin, indulging in fatal fantasies that gave way to labored breath.
No one warns you how grief blurs the line between wanting to be touched and refusing it entirely. I craved connection; I just couldn’t bring myself to ask for it from someone real.
In a moment of raw vulnerability, I reached out to the Lovense Solace Pro. It was the closest proxy I had to an experience I genuinely wanted with someone who was no longer there.
Guilty as Sin?
This wasn’t my first time testing technology built around intimacy. I still remember when placing a Bluetooth chip inside a sex toy felt like a novel concept.
Back then, app connectivity just meant adding remote controls to something that already worked on its own. Sex technology has grown considerably more sophisticated since, and Lovense has continually pushed that evolution forward.
The Solace Pro shows how far their ecosystem has extended beyond basic app controls. It combines connected devices, interactive patterns, content synchronization, and artificial intelligence.
The AI-powered thrusting stroker is designed for hands-free use and comes with a sturdy desk mount. Holding the 1.2kg device during a session tires your hands fast, which makes the mount a necessary addition, not a bonus.
The mount lets you adjust the angle up to 180 degrees. Hands-free works only when the alignment actually matches your body.
Mounting the toy to my office desk and adjusting my chair height worked well enough. But I no longer have the reckless enthusiasm of an eighteen-year-old who can indulge anywhere.
The bedroom remains my sacred space for intimacy.
One slip and falling back into the hedge maze
The standalone hardware gives you plenty of built-in controls to adjust stroke speed and intensity in small increments.
But opening the Lovense Remote app unlocks a much higher level of personalization. Pleasure is deeply subjective, so having room to experiment matters.
The app lets you explore various patterns and build your own sequences. It’s built to let you discover what suits your body, rather than forcing your body to adapt to the hardware.
The AI Sync feature stands out. It pairs the device’s movements with interactive content or livestreams through VibeMate, an AI browser that syncs using audio cues.
During a 36-minute session watching my favorite creator, Titus Low, the tracking stayed smooth and lag-free. The feature works just as well in practice as it sounds on a product page.
Beyond video sync, AI Play and Game Mode offer more interactive options. The real appeal isn’t replacing human intimacy.
It’s making solo routines feel less repetitive, giving your senses dynamic stimuli to respond to.
What if the way you hold me is actually what’s holy?
Lovense rates the Solace Pro at up to 300 strokes per minute. I couldn’t, as a matter of fact, count how many strokes there were when pleasure enveloped my whole body.
The soft TPE sleeve does a lot of the work here. It keeps the experience feeling supple, not rigid, despite the heavy hardware around it.
Ambient sound shapes the mood too. The device is rated at 63dB, about the volume of an ordinary conversation. The mechanical noise gets more noticeable at higher intensity.
I get distracted by the sound, so I turn up whatever I’m watching to compensate. Earbuds work even better if you want the sensation to lead, not the machine’s hum.
Battery life is respectable. Lovense rates it at 14 hours of use, 120 hours on standby. Two months in, I still haven’t drained it, and I haven’t charged it since.
You’re unlikely to use it continuously anywhere close to 14 hours, though. But keeping that in mind, that kind of battery life still means plenty of sessions between charges.
They don’t know how you’ve haunted me so stunningly
Like most devices from the brand, the Solace Pro supports partner syncing for long-distance play.
Releasing control of my pleasure to a partner sounds intoxicating in theory, yet having a feature designed for someone you love feels haunting when that person is no longer in your life.
The device became something to lean on through the grief, stepping in during moments when I longed for the touch of my former partner.
It highlighted the strange borderland between fantasy and reality, where you try to keep these longings locked inside a vault while your imagination does everything it can to break the door down.
In those quiet moments, the fantasy alone is enough to make my bedsheets feel ablaze. There are nights when I have screamed his name into the silence, feeling the longing building up like waves, crashing over my grave.
Beyond the emotional weight, the practical side of owning an intimate device is also emotionally taxing. It requires proper maintenance.
Keeping the toy clean and completely dry is simple ’cause you remove the inner sleeve, rinse it, and let it drip-dry. And the sleeve is easily replaceable, meaning, the entire unit remains useful over time.
Amidst all this grief and longing, who needs a boy when you can have a toy? At least this one isn’t going to make you cry while you’re 30,000 feet up in the sky.
Is the Lovense Solace Pro your GadgetMatch?
At US$399, the Lovense Solace Pro is a premium intimate device. The question, then, isn’t whether its connected technology justifies the price. It’s whether you actually want all that technology wrapped around the experience.
Swipe Right if you’re looking for a premium solo experience with smart features, hands-free control, and enough customization to keep things from feeling repetitive. Get it here.
If you’re looking for a simple stroker that you can pick up and get the job done, consider this a Swipe Left.
The Solace Pro makes sense for someone who wants to explore physical pleasure without asking themselves to be emotionally available to another person before they’re ready.
It gives you control over how you experience pleasure, whether that means letting the app dictate the rhythm, experimenting with different patterns, or simply finding your own pace.
Honestly, technology cannot replicate the feeling of being wanted by someone you love. It cannot replace their hands, their presence, or the connection that makes intimacy mean something. Instead, it gives you agency over your own experience.
The Solace Pro cannot replicate the person I want. It cannot make me forget him, either. What it can do is give me somewhere to put the longing when it gets too loud.
How do you review one of the greatest games of all time?
Elden Ring is one of those games that needs no introduction. Launched in 2022, the difficult fantasy RPG rapidly skyrocketed into the year’s top spot. Then, it got even better with 2024’s Shadow of the Erdtree, a sizable DLC that packed in a new map with new challenges. Now, I’ve reviewed both and found them well worth the price of admission. So, what else is there to say?
Well, late last month, Elden Ring launched its much-awaited port for the Switch 2 through a Tarnished Edition, a bundle that conveniently pairs the base game with the DLC in one package. In an instant, there are now two new things to talk about: How well does the game perform on a Switch 2? What does the Tarnished Edition add?
Is Elden Ring worth getting for the Switch 2?
Compared to the original Switch, the second Switch features a way better processor. Games aren’t locked to the limitations of yesteryear: 720p resolution, 30fps. However, the Switch 2 still isn’t the best console for chasing performance. Personally, I’ve been using it almost exclusively for first-party Nintendo games and older (and smaller) titles.
That said, Nintendo has grandiose dreams for its latest console. Starting with Cyberpunk 2077, the console wants to be a home for modern games, too, and Elden Ring is the perfect candidate for that.
Naturally, a Switch 2 port can fill fans with consternation especially after they’ve experienced the legendary game on more powerful consoles. Is the Switch 2 a good match?
Yes, if you don’t mind playing at 30fps. Unfortunately, Elden Ring is locked to only 30fps on the console. Though a good chunk of the population is clearly fine with the framerate, it’s a bit of a struggle for me especially in handheld mode.
Maybe it’s my aging eyes, but having a game so close to my face but locked at 30fps doesn’t make for a good time. I got dizzy pretty quickly. It also didn’t help that the handheld mode had several stutters.
As with other games on the platform, docked mode had significant improvements. Sure, it’s still locked at 30fps, but a consistent framerate is much better than a stuttering one. Despite the downgrade, the Switch 2 can handle the game well.
Is the Tarnished Edition worth getting?
Most FromSoftware games will get a complete edition eventually. All of the Dark Souls titles got one, and Elden Ring is no exception.
The biggest difference here is that the Tarnished Edition is technically exclusive to the Switch 2. It’s the only package available for the console. It includes the base game, the expansion pack, two new starting classes, new skins for Torrent, and new armors. It’s the most comprehensive way to play the entirety of Elden Ring, excepting Nightreign.
If you’re on another platform, the Tarnished Edition updates — the new classes, skins, and armors — are available only through a Tarnished Pack purchased separately. Is it worth the price?
The most exciting part of the update is the addition of two new classes: Heavy Knight and Idus Knight. For me, I prefer the Heavy Knight, a hardy class focused on heavy armor, endurance, and strength. It’s a very straightforward class for those who prefer direct damage. Idus Knight, on the other hand, focuses on dexterity and faith, if you prefer playing with quicker attacks and miracles.
The rest, in my opinion, is just cherry on top. The new armor and customization options are nice to have, but I don’t have a strong feeling that it’s worth the price of an extra DLC.
Is Elden Ring Tarnished Edition your PlayMatch?
As I said, it’s hard to review the special edition or a port of a universally acclaimed game. Focusing on the minutiae of performance and slight upgrades doesn’t feel like it does Elden Ring justice. The game earned 2022’s Game of the Year for a reason.
That said, I can’t recommend Elden Ring and Shadow of the Erdtree enough. If you haven’t played it yet and only have a Switch 2, the Tarnished Edition gets a Swipe Right and a Super Swipe.
However, if you’ve already finished the game and have no intention of playing it elsewhere (especially on a potentially weaker platform), this gets a Swipe Left. You can shell out a few bucks for the Tarnished Pack, though, if you really want to support the game.
SEE ALSO: Elden Ring review: Should you play the hardest game of 2022?
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